Ongoing engineering support for the world's most popular VR rhythm game. Performance optimization, platform integrations, and new feature development.

Unlocking Adventures
Prague-based studio helping teams ship great games, from gameplay to console ports.
Hard Problems, Solved
We're a Prague-based development team that tackles the tough stuff: gameplay systems, performance optimization, rendering pipelines, and porting to PlayStation, Xbox, Switch, and handhelds.
Studios call us when they need complex technical challenges solved and shipped on time.
What We Do
A focused team built to ship ambitious games across platforms fast.
Engineering
We work hands-on with Unreal, Unity, and Godot, and are comfortable with proprietary engines built in C/C++ and Rust. We focus on clean, stable systems and performance that holds up in production.
Porting
We ship to Xbox One, Xbox Series, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and VR platforms like Meta Quest. We handle platform specifics carefully so gameplay, performance, and certification stay on track.
In-House QA
Our QA team works alongside engineers to validate changes quickly and reduce turnaround time. They also run platform compliance checks on each build to keep releases safe and predictable.
Release Management
We set up titles, fine-tune profiles, and move builds through the full pipeline to production. The process is structured, repeatable, and easy to follow for partners.
Backend and Cloud
We build APIs and backend services on AWS and Azure using modern, production-ready stacks. Reliability, observability, and maintainability guide how we ship and operate.
AI
We develop and train in-house models to support teams across every development step, from prototyping to polish. The goal is practical acceleration, not hype.
Our Work
Proud to be part of these amazing projects.
Console ports for PlayStation, Xbox, and Nintendo Switch. Adapted the roguelike experience for controllers and optimized performance across all platforms.
Executed targeted CPU and GPU performance optimizations. Profiling-driven instruction cycle reduction and render pipeline optimizations.
Rewrote original Quake-engine logic to Unity C# while maintaining 1:1 physics and rendering parity. Ported optimized console versions.
Extended existing core gameplay architectures and system component logic.
Full-cycle engineering from concept to gold master. Architected on web-native stack utilizing TypeScript and BabylonJS with hardware-accelerated WebGL rendering.
Engineered platform abstraction layers for console targets. Implemented low-level networking code for multiplayer and optimized GPU and CPU performance.
Revitalized legacy C++ codebase to utilize modern C++ features and latest compilers (clang, gcc, msvc). Upgraded dependencies and created native x64 builds.
Core gameplay programming within existing engineering team. VFX creation and implementation.
Engine version migrations and platform-specific SDK middleware updates.
Our upcoming internal project. More details coming soon!
Got a Project in Mind?
We'd love to hear about it. Drop us a line and let's see what we can build together.