Beat Games (Meta)
Project: Beat Saber
Co-development and porting the award winning Beat Saber VR game to PlayStation VR 2 with focus on optimizations and maximum feature parity with PC VR version.
Support and optimizations of PlayStation VR 1 version.
Red Hook Studios
Project: Darkest Dungeon 2
Co-development, performance optimizations and porting to console platforms.
Darkest Dungeon 2 is a turn-based RPG in a gothic setting. The game is a sequel to the 2016 highly acclaimed Darkest Dungeon game.
Bohemia Incubator
Project: Silica
Co-development with primary focus on performance optimizations of PC version in CPU and GPU areas.
3D Realms
Project: WRATH: Aeon of Ruin
Porting and rewriting the underlying Quake engine of PC version over to latest consoles
and Unity, with focus on pixel precision between original and ported version.
Our focus is on heavy optimizations which allow us to achieve stable 60 FPS even on older consoles.
The target console list is: Xbox One, Xbox Series, PlayStation 4, PlayStation 5 and Nintendo Switch.
Slipgate Ironworks
Project: Phantom Fury
Co-development of upcoming title Phantom Fury using Unreal Engine 4 with focus
on gameplay systems and networking sub-systems.
VR Group
Project: Specter
Web based drone operator simulator game using WebGL and Babylon. JS technologies. Game is created from scratch with game design, art, sounds/VFX, QA and more internally in our studio.
Gold Knights
Project: The Last Oricru
Porting the Unreal Engine 4 game to Xbox Series and PlayStation 5 consoles
and complete multiplayer and networking implementation for online co-op experience.
Internal Project
Project: Codename Project Cheese (TBA)
Working on our internal project, currently we are unable to tell you more,
but our goal is to create our signature style with heavy focus on game-play and fun.